package land;

import resources.Sprite;

public enum LandFront {
    NONE(-1),
    GROUND_TO_WALL(0),
    WALL_TO_ROOF(1),
    ROOF_TO_WALL(2),
    WALL_TO_WALL(3),
    WALL_TO_GROUND(4);

    private final int FRAME_INDEX;
    public static Sprite sprite = Sprite.LAND_FRONT;

    LandFront(int frameIndex) {
        FRAME_INDEX = frameIndex;
    }

    public int getFrameIndex() {
        return FRAME_INDEX;
    }
}
